This year is the 50th Anniversary of Dungeons & Dragons. Coincidentally, it is also the 40th Anniversary of Dragonlance which was first released at the GenCon game convention back when the convention was held at the University of Wisconsin – Parkside. This year, Laura and I will attending GenCon not only to celebrate Dragonlance but […]
Category: Dragonlance
The Meaning of Dragonlance
Down the years, Margaret and I have met countless others who have found in our words the strength to do hard things, the comfort to make it through the long nights or years, and the inspiration even to learn how to read.
It was thirty-three years ago today that my wife and I arrived in Lake Geneva, Wisconsin with our then two children. Our drive had really started four days before when we loaded what little we owned out of our apartment in Logan, Utah onto a moving van and drove south to meet my parents in […]
A few weeks ago, I mentioned that I had uncovered the original Dragonlance Proposal. I thought I might share some of it with you, giving you a sense of our original vision for the series of what was then primarily intended to be adventure modules. It is a remarkable document in its vision of what […]
UPDATED FULL VERSION: Beginning with Gencon 1984 and for a number of years thereafter, Margaret Weis and Tracy Hickman produced a series of events at the convention entitled the ‘Weis & Hickman Travelling Roadshow. These generally featured a skit authored by Tracy Hickman, Q&A sessions with Weis and Hickman as well as performances from their […]
Three decades after creating the classic Dragonlance setting, there remained one adventure that Tracy and Laura Hickman had never been completed. Now, thanks to four determined patrons, that final fantasy adventure is going to become a reality. Tracy and Laura have been commissioned to complete ‘Eye of the Dragon’, the unfinished adventure module that had […]
One of the most enduring stories about the origins of the Dragonlance novels is that the books were written from the events taken directly from gaming sessions and our play. The truth is … a bit more complicated than that. Dragonlance was originally envisioned as a series of role-playing modules for the Advanced Dungeons & […]
Dragonlance: Selling the Dream
It is a truth in life that to make our dreams come true, we often have to conquer some pretty mundane territory. In 1983 the problem facing Harold Johnson and I was not how to create the extraordinary vision of Dragonlance … but how to get the company we worked for, TSR, Inc., to approve […]
I had not been working at TSR Inc. for very long before all of the designers and artists were called into a meeting in the old hotel. This was a very special gathering: a presentation of the results of a consulting firms perspective on our company. Outside perspective was considered helpful. This was the early […]